|
Resume
Summary
2 years of professional games industry experience
Bachelors degree in Game Design & Development
Proficiency in Game design, Illustration, Modeling, Texturing, Interface Design, Web & Graphic Design, Animation
Bruno de Vos
1015 XC Amsterdam
Noord-Holland Nederland
bruno@brynodesign.com
Objective
To continue developing my skills within the graphic/games industry while being part of and contributing to a creative team.
Relevant Work Experience
Freelance Artist (2008 - Present)
* Create Foundation - Design of various marketing materials including website and logos
* Prostopcoach Soft Laser Therapy - Copywriting, logo and icon design
* Huurders Hulp - Provided the concept design and structure for the website
* Sushi Deluxe - Logo Design
* ZIH - Web design
* Kidz City - Game design, Character design, environment Design
Illustrator for Zions Den (2007 - 2008)
* Responsible for management and creating marketing/ promotional material
Game Designer / Artist at Little Chicken Game Company (2005 - 2007)
Games/ Shipped Titles:
* Medical Investigators: Game design, Level design, Character concept, Environment models and textures
* BMW eDrive Challenge: Game and Level design, website concept, Environment models and textures, Vehicle model
* Gillette Speed Skating: Character textures
* Vredestein Trac Challenge: Arctic Level design and concept, (Arctic)Environment models and textures
* Lipton IceTea DiskGolf: Game design, Vic Character model and texture, Props models and textures, Rooftop level design,
model and texture
* UPC MediaBox Animation Clips: Environment models and textures, Episode animations
* IKEA "Design your own life": Website Flash 3D Character animations
* The Expedition: Environment models and textures(culture 1&2), Vehicle Designs, models and textures,
Interface design
* Shell Vpower Race game Lemans 24: Game design, Vehicle design, models and textures, Interface design
* ABN Ocean Race: Boat models and textures, Environment models and textures
Education
Bachelors degree in Game Design & Development
Hogeschool Kunsten Utrecht (HKU) KMT Faculty (2003-2007)
Languages
* Native Dutch (spoken, written)
* Fluent English (spoken, written)
* Novice German (spoken, written)
Skill Set
* Traditional and digital drawing
* Game Design
* High poly modeling
* Low poly modeling
* Digital sculpting
* Web design
* Graphic / Interface design
* Normal mapping
* Texturing
* HTML CSS
* Animating
* Poly reduction / optimization
* Schooled eye for composition, layout and typography
* Can adapt to any given visual style
* Very able to work with tight deadlines and stress
* Open minded, social, team player
* Problem solving attitude
Software Proficiencies
* Autodesk 3DSMax
* Pixologic ZBrush 3.1
* Adobe Photoshop
* Flash
* Premiere
* After Effects
* Illustrator
* Character Studio
References
Available upon request
Last updated: May 2009
|