Resume

Summary

2 years of professional games industry experience
Bachelors degree in Game Design & Development
Proficiency in Game design, Illustration, Modeling, Texturing, Interface Design, Web & Graphic Design, Animation

Bruno de Vos

1015 XC Amsterdam
Noord-Holland Nederland

bruno@brynodesign.com

Objective

To continue developing my skills within the graphic/games industry while being part of and contributing to a creative team.

Relevant Work Experience

Freelance Artist (2008 - Present) * Create Foundation - Design of various marketing materials including website and logos * Prostopcoach Soft Laser Therapy - Copywriting, logo and icon design * Huurders Hulp - Provided the concept design and structure for the website * Sushi Deluxe - Logo Design * ZIH - Web design * Kidz City - Game design, Character design, environment Design Illustrator for Zions Den (2007 - 2008) * Responsible for management and creating marketing/ promotional material Game Designer / Artist at Little Chicken Game Company (2005 - 2007) Games/ Shipped Titles: * Medical Investigators: Game design, Level design, Character concept, Environment models and textures * BMW eDrive Challenge: Game and Level design, website concept, Environment models and textures, Vehicle model * Gillette Speed Skating: Character textures * Vredestein Trac Challenge: Arctic Level design and concept, (Arctic)Environment models and textures * Lipton IceTea DiskGolf: Game design, Vic Character model and texture, Props models and textures, Rooftop level design, model and texture * UPC MediaBox Animation Clips: Environment models and textures, Episode animations * IKEA "Design your own life": Website Flash 3D Character animations * The Expedition: Environment models and textures(culture 1&2), Vehicle Designs, models and textures, Interface design * Shell Vpower Race game Lemans 24: Game design, Vehicle design, models and textures, Interface design * ABN Ocean Race: Boat models and textures, Environment models and textures

Education

Bachelors degree in Game Design & Development
Hogeschool Kunsten Utrecht (HKU) KMT Faculty (2003-2007)

Languages

* Native Dutch (spoken, written)
* Fluent English (spoken, written)
* Novice German (spoken, written)

Skill Set

* Traditional and digital drawing * Game Design * High poly modeling * Low poly modeling * Digital sculpting * Web design * Graphic / Interface design * Normal mapping * Texturing * HTML CSS * Animating * Poly reduction / optimization * Schooled eye for composition, layout and typography * Can adapt to any given visual style * Very able to work with tight deadlines and stress * Open minded, social, team player * Problem solving attitude

Software Proficiencies

* Autodesk 3DSMax * Pixologic ZBrush 3.1 * Adobe Photoshop * Flash * Premiere * After Effects * Illustrator * Character Studio

References

Available upon request



Last updated: May 2009